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The Main Bad thing atm is that the Main-Base isn´t a special Base anymore. But as I've outlined in several recent posts on the topic it's necessary to first copy the X1 mechanics before you are able to start testing changes to them. Whether you class that sort of stuff as sufficient improvement over X1 is up to you really it's definitely evolutionary rather than revolutionary change and your mileage may vary. In the air combat the interceptors have additional customisable components beyond just weapons and we're looking into adding cover to the battlefield in the form of clouds, adding several new weapons and AI behaviours, experimenting with hit and evade chances, having a "proper" autoresolve formula, etc. Not sure if you read the associated threads but the base already supports individual scientist / engineer staff assignments to specific buildings, has a power system and we're going to be looking at adjacency bonuses for buildings in the future. That said, I do feel bad for people who backed our Kickstarter or bought a pre-order on the basis of our bold promises about new features that have since changed I think anyone in that situation has a legitimate case to argue they had been missold (which is why I'm happy to offer refunds to such people).Īlso, given I perhaps went off a bit on a tangent there, it's worth mentioning a few specific points about the base mechanics and the air combat. If we deliver Xenonauts 1 with updated graphics, better stability and usability, address a number of the gameplay problems, add some new aliens / technology / other content and maybe a couple of well-chosen new gameplay systems to give players more options - is that not enough? Ultimately that's a question of personal taste, really. Civilisation II and Master of Orion II spring to mind, but something like Doom II also works for the comparison. In general, I think within video games and the strategy genre in particular there's a proud tradition of sequels refining the original game without having to fundamentally change the mechanics. I've also found that the various mechanics in X-Com games are so heavily interconnected its difficult to change a major element without negatively affecting other parts of the game having a simpler air combat model limits the Geoscape more than you might initially think. I guess over time I've realised that that complexity in the tactical and strategic layers relative to other games in the genre pretty much IS Xenonauts a lot of people liked Xenonauts 1 because the strategic layer was more freeform than the modern XCOM games and simplifying the strategy layer as we originally planned in X2 may not actually have been the adventurous choice given that is also what our main rivals have done. The community has definitely played a role in our decision to move X2 closer to X1, but that could be interpreted either as hardcore fans hating change or just people flagging up new ideas that are outright worse than what they were replacing.īoth of the changes you mention are in service of a deeper strategic layer than was originally planned in X2.
#XENONAUTS 2 CONSOLE FULL#
Over time the design Xenonauts 2 has drifted from being full of bold new ideas to something far more akin to the first game, which mostly happened as a result of those bold ideas colliding with reality and coming up short. I guess the question really boils down to what an individual considers sufficient innovation / gameplay change to be "different" to what came before.
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I think it's a valid question to raise, and I'll probably write a longer post on the topic at some point because I imagine you're not the only person thinking this. That probably suits a lot of people here, but I can't help thinking it could have been more adventurous. Rather it's going to be the same thing with better graphics. Whereas I hoped X2 would be able to evolve X1 in some positive ways, it seems that is not happening. Things that spring to mind are base mechanics and air combat. I don't necessarily say this in a negative way, but it sounds like a large number of changes planned for X2 have been replaced by exactly the same mechanics in X1, often after (maybe not as a result of) complaining on these forums. Every few months I dip back into the forums to see how much progress has been made. I don't have early access but have been waiting patiently for X2 for a while.